September 2008

“Which more strongly influences the other: the demands of game communities and players on the games that are created, or the games on the communities and players that play them?”

Nice post from the Games Anthropologist.

You ask “How do people acquire knowledge?”.  Ask rather “How does knowledge acquire people?”.

There are consequences to the attempt to look directly at experience.   Looking requires a subject to look, and an object to be seen.  Experience is not like that.  Analytical philosophy trusts that if we look, collectively, using consensus as our gradient, we will know experience.  Looking at experience demands abandonment of the self.  As long as you believe in yourself, you are the membraneous surface that interfaces between the P-world and the body collective.  To look at experience, you need to let go of that, so that you can be aware of the cellular volume—the volume of the P-worlds.  Therein is subjective experience, and looking at it means not identifying with something you normally identify with.

Memory is to be reevaluated under the new framework.  Here’s one.  I just started watching a youtube clip I had seen a few days ago.  I recognized it.  The present story has it that the best way to describe this situation is that I recognize a video I have seen before because I have a memory of that video.  All about me, the non-existant subject.  Here’s another way of describing the same situation:  We have a recurrence.  The same conjunction of some variables (which?) occurred.   Therefore we have a recurrance, or a resonance.  At any rate, we have discovered a recurrent pattern.  That’s a good structural description as long as the fabric is P-worlds and their interaction, and not people and their volitional acts.